<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Density-Dependence on TouchingFish.top</title><link>https://touchingfish.top/en/tags/density-dependence/</link><description>Recent content in Density-Dependence on TouchingFish.top</description><generator>Hugo</generator><language>en</language><lastBuildDate>Mon, 19 Jun 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://touchingfish.top/en/tags/density-dependence/index.xml" rel="self" type="application/rss+xml"/><item><title>The Rhythm of the Game</title><link>https://touchingfish.top/en/2023/game-environment-feedback/</link><pubDate>Mon, 19 Jun 2023 00:00:00 +0000</pubDate><guid>https://touchingfish.top/en/2023/game-environment-feedback/</guid><description>&lt;p&gt;I have written two ABMs (Agent-Based Models) before. On a grid, agents are paired at random, play one round of a game, then update their action. The only variable is &amp;quot;what you look at&amp;quot; — the payoff of this step, or the cumulative payoff across all historical games. I cannot derive the differential equations myself (the mean-field approximation was copied from the literature), but I can still follow the order of the ODEs: one is first-order, the other is second-order. Velocity versus acceleration, memoryless versus inertial. The micro-level setting is a hair's breadth apart.&lt;/p&gt;</description></item></channel></rss>